
Reputation points that aren’t Paragon or Renegade don’t get their own color – they make the bar get bigger while keeping the same red/blue ratio. The red represents your Renegade points, while the blue represents your Paragon points. On your squad/powers screen, you’ll see a bar made up of a mix of red and blue. Players who check up on their crew or help refugees struggling with the realities of war on the Citadel will also gain small reputation bonuses for taking the time to talk to people. Whether you’re attacking an enemy outpost, destroying a city, or bringing a dying soldier’s last message back to her loved ones, you are always showing the galaxy that Commander Shepard is a force to be reckoned with.

Your reputation increases as you complete missions. So if you want to play as a purely Paragon player without ever getting Renegade points, you can do that. Paragon and Renegade actions are always the result of decisions – if you only have one way to do something, then doing it increases your reputation in general. You land at a turian fuel depot taken by Reaper forces and clear it out, enabling allied forces to keep fighting.As a human colony falls to Reaper forces, you order down an orbital strike, brutally killing thousands of colonists to prevent the Reapers from turning them into husks.Confronted on the Citadel by a desperate refugee with a gun, you give her some credits and help her find a place to sleep.Sometimes it will increase in Paragon ways, sometimes it will increase in Renegade ways, and sometimes it will increase without being Paragon or Renegade. Over the course of the game, your reputation will increase. But you are always fighting to save the galaxy, no matter what tactics you take. If you take every Renegade option in the game, you may be brusque with your friends and brutal to your enemies you may make hard choices that cost you friendships you may have to go to your grave carrying the weight of crimes that would have you reviled as a monster if they ever came to light.

You’re also never going to be the villain of Mass Effect 3. You’ll be banking on your reputation to save planets and gain alliances, not to get a better deal on snow tires. People are already going to be selling you things they wouldn’t ordinarily sell, because you’re the last hope for the universe.

Sadly, in Mass Effect 3, as war tears families apart and reduces entire continents to glowing craters, saying “I’m Commander Shepard, and this is my favorite store on the Citadel,” doesn’t carry as much weight as it used to. Players who sank points into the Persuade-type skill for each game could demand higher rewards or get discounts from merchants. In previous BioWare games – heck, in previous Mass Effect games – unique dialog options were often the place where Shepard, the Warden, the Spirit Monk, or “the player character from KotOR whose name is not a spoiler at all” shook down hapless bystanders for extra money. Renegade actions usually involve a pragmatic, results-focused approach, breaking laws or taking extreme steps as required to get the job done. Paragon actions are usually about building alliances, obeying galactic law, and basing decisions on sympathy and trust. Sometimes, Reputation carries a Paragon or Renegade connotation.

And if your reputation gets impressive enough, people who would otherwise ignore you are going to take you seriously when you say something like, “I will wipe out your entire species unless you put the gun down.” Having a powerful reputation unlocks dialog options that wouldn’t be otherwise available, usually with better results than the normal options would offer. Over the course of a war raging across the galaxy, you are going to do a few things that catch people’s attention. One system I’ve worked on over all three Mass Effect titles is the reputation system – and, like most of our systems, it has found some improvement in Mass Effect 3. Although our main job focus is developing plots and characters and writing dialog, most writers at BioWare also work on other tasks, such as galaxy map logic and planet descriptions (Chris Hepler), enemy combat barks (Jay Watamaniuk), or embarrassing me at Vanguard (Sylvia Feketekuty).
